﻿using UnityEngine;
using UnityEditor;

namespace RememorySDK
{
    public partial class RememorySDKControlPanel : EditorWindow
    {
        void ShowSettingsTab()
        {
            LayoutUtil.WindowLayout("Setting", () =>
            {
                LayoutUtil.VerticalLayout(AlignType.Top, () =>
                {
                    EditorGUILayout.LabelField($"SDK Version : {SDKConstants.SDK_VERSION}", new GUIStyle(EditorStyles.boldLabel));

                    // LayoutUtil.Space();

                    // if (GUILayout.Button("Clear ProgressBar", GUILayout.Width(180)))
                    // {
                    //     EditorUtility.ClearProgressBar();
                    // }
                });
            });
        }
    }
}
